After the release of A Game of Numbers and the last Ludum Dare, I’ve been taking a break of sorts. I’ve been doing a lot of brainstorming, but haven’t really actually started work on anything. I think I just got a little burnt out. I am starting to come around and think that I will start up again soon. In fact, I think I will participate in the October Challenge and try to actually complete and release the mobile version of A Game of Numbers. There really isn’t a lot of work that needs to be done to make it work, but just several technical issues that I need to solve that I’ve been avoiding. I also want to go ahead and issue a huge thank you to everyone who purchase the game or mentioned it on twitter and Facebook. The game was a lot more successful than I anticipated it being and it’s mostly due to it’s propagation on social networks.
On an unrelated note, here are the results for SpaceSweeper in the last Ludum Dare:
It didn’t do as well as A Game of Numbers did, but I’m happy with the results, especially if you consider that it was basically a 14 hour game after I quit on my initial idea. I’m also happy that it did well in the fun category, as that’s generally my focus with most of my games.