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Porting A Game of Numbers
Apr 12th, 2014 by Joe

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Update on Stuff
Nov 15th, 2013 by Joe

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Been a While
Sep 30th, 2013 by Joe

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The release, future plans, and other random thoughts
Aug 19th, 2013 by Joe

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It’s Released
Aug 13th, 2013 by Joe

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7 Days
Aug 7th, 2013 by Joe

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12 Days
Aug 1st, 2013 by Joe

Still working like crazy, but I’m starting to get more confident about things. I went through all the levels last night and refined them and really figured out how many acceptable levels that I have. I counted about 66, so I don’t really need to make that many more. I also start ordering them a little bit, but I will probably tackle the majority of that this weekend.

Today I spent some time working on some general polish. I added a toggle button for music and sound effects to the main menu screen. I cleaned up the level pack display when you are browsing for levels. Here is an image of the change.

downloadBox

The old style is on top and the new style is below. It obviously has more information, but also looks a little betting in my opinion. The yellow bar on the left indicates that the level pack has already been downloaded, as opposed to actually writing it out in the old style.

13 Days
Jul 31st, 2013 by Joe

As you can see, I missed the 14 days post, so I’ll combine it with this one.

This big news is that the Humble Store widget is up and you can now pre-order the game! I spent a decent amount of time yesterday working on that site.

>>Click Here to Pre-order<<

I also fooled around with different graphical themes. I really shouldn’t be fooling around with the graphical style this close to release, but I just wanted to see what it would look like if I mixed in some of Oryx’s 16 bit tilesets. It looks pretty good, but I’m not sure if it is worth it, because it kinda clashes with the UI. It might be an option that can be changed, or perhaps custom levels could change their theme.

Today I’m going to be working on polishing levels and probably do some ordering of them. This is a slow process, but probably the most important thing that I have left to complete.

15 Days
Jul 29th, 2013 by Joe

Apparently I’m writing a post everyday and documenting the process of releasing my game.

Today I worked a lot on the Server Browser, and web services that are needed to support it. I also added the web services for voting on a Level Pack. Users will be able to rate level packs in two categories, difficulty and how enjoyable it is. I’m hoping this will provide a good way for the better level packs to rise to the top and be easy to find.

Also, you can now delete level packs that you have installed, so that is good.

Hoping to have the preorder widget working sometime in the next couple days.

That’s a pretty good rundown of the stuff that I got completed today. The really big items that I still need to finish are cleaning up the editor and getting the levels ordered correctly. I also have a TON of small things that I need to do. I think it’s doable, but it’s going to be a lot of work over the next 15 days. Wish me luck!

16 Days
Jul 28th, 2013 by Joe

I am 16 days out from releasing A Game of Numbers. It still seems like I have a ton left to do so I am a little nervous that I’ve officially set a date, but having a deadline can be nice sometimes. Also I will be done in time for the next Ludum Dare!

I noticed today that on twitter there were a ton of tweets about my game in Spanish and I couldn’t figure out where they came from. It turns out it was posted on this site: http://www.microsiervos.com/archivo/juegos-y-diversion/laberintos-matematicos.html. It’s so cool to watch something spread and see that people are enjoying it enough to share it with others. I also added a notice and link to the Web version so that people would be aware that an enhanced version is on the way. I won’t know for sure exactly how many people have played it last few days (web stats take a couple days to update), but it appear to be at least 3,000 people, so that’s pretty awesome!

On the development front, today I will be working on finishing the UI for browsing and downloading levels and level packs from the server. I already have it parts of it functional,  but I need to clean it up and make all of it work. This is pretty boring work, but stuff that needs to be done.

On another note, I did get the porting to Mac and Linux done yesterday. It pretty crazy how easy it was thanks to monogame. I will probably write a post about setting up the linux development environment for monogame because the documentation about getting up and running is all either incorrect or outdated, it was basically a lot of trial and error on my part.

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