If you have been looking at my twitter or my posts on reddit at all, you know that I am now working on a new project related to the terrain generation that I posted a couple weeks ago. [If you aren’t following my on twitter, you should, because I update it more often: @Joseph_Michels] I thought I should also share a lot of the screenshots that I’ve posted.
I’m really not sure exactly what I’m aiming for. I’m mostly just winging it and seeing what works. I’m thinking that there is going to be lots of experimentation and just figuring out what makes a good game. Obviously there are going to be similarities to Terraria, but I’m not sure to what degree. I want my combat to be different and more gun based. I don’t think you will have a pickaxe or anything in my game, but will use a mining gun/laser thing. I want the character physics to be a lot more fluid and faster paced. As far as gameplay is concerned, I want it to be a little more roguelikish. I want it to be difficult to survive.
My goal is to have a lot of different items that the player can find, but also at the same time make inventory management easier. I also want to change up the tech advancement in these types of games if I am able to. I don’t want it to be so linear.
I also like the ideas of generating a bunch of built structures throughout the world. These could include mines, catacombs, cave systems, tombs, ruins, various huts, underwater cities, underground cities, tree houses, random constructions, and a lot more. I think the more creativity used here the better.
I like the thought of the game not being so earth themed, yes the surface of the world will be dirt+Grass+Trees with occasional water, but when you go down perhaps you find a lot of alien looking stuff. Maybe there will even be some very alien biomes on the surface.
Crafting is an important part of these games and I want to make it as simple as possible. I also want to have some way of generating random crafting recipes for various endgame recipes as a way of mixing things up for the player. I have a couple ideas, but not sure of the best way yet.
Who knows though, these are just my basic ideas for the game, but right now I am still implementing the lower level systems. Also there is the problem of multiplayer. I’d really like to have it, but being as I’ve never written a multiplayer game before, I’m not sure if I have the knowledge to make it happen.